Sandru's Caravan

This is where we write about our caravan…

Caravan
Name: Sandru’s Caravan
Level: 3
Primary Stats
• Offense 2
• Defense 2
• Mobility 3
• Morale 1
Derived Statistics
• Attack: +1
• Armor: +2
• Security: +4
• Resolve: +1
Speed
Hit Points: 90
Traveler and Cargo Capacity: 12/28
Consumption: 12 (but we hunt for 6 of those)
Wagons: Covered wagon, fortune-teller’s wagon, supply wagon x2
Feats: Lucky Caravan
Travelers: 12 + Spivey
Cargo: 28 (currently supply 14, repair materials 2, tradegoods 8)

Optimally? (10 supply, 4 repair, 14 trade for a 2 week trip)

Longer trips require us to bring more food, and therefore fewer trade goods, and it’s easy to lose money on these trips. Imagine a trip where ALL we brought was food. At the end of the trip, we’d have nothing to sell, and that’s the end of the caravan.

So, there are three critical improvements we need.

  • Make more money trading
  • Have the caravan move faster
  • Have the caravan eat less – done with feats

Travelers
Cook (reduce consumption by 2; 5 max, 10 gp): Ameiko0
Driver: (10 gp): Sandru0, Bevelek, Vankor, Kelda
Entertainer (+ 1 resolve; 50 gp)
Fortune Teller (roll twice Attack/Security/Resolve 1/week; -2 checks w/out): Koya0
Guard (+ 1 Offense and Security vs surprise; 100 gp) Masaru0
Guide (+ 1 Security; 50 gp): needs knowledge geography
Healer (long-term care 6 people; 50 gp): Oberon
Hero (+ 4 Attack/Security/Resolve): the PCs
Passenger:
Scout (2 units provisions/day or + 1 Security; 3 max; 100 gp): Shalelu0, Braedo0, Masaru
Spellcaster (can be entertainer, guard, guide, healer, scout):
Trader (10gp): Lindill
Wainwright (5 max; 10 gp): Kade

Sandru's Caravan

Jade Regent: Eastern Promise RKraus