Sandru's Caravan

Name: Sandru’s Caravan
Level: 7
Primary Stats
• Offense 3
• Defense 4
• Mobility 4
• Morale 3
Derived Statistics
• Attack: + 3
• Armor: 14
• Security: + 4
• Resolve: + 2
Speed: 32 miles/day
Hit Points: 90
Traveler and Cargo Capacity: 12/28
Consumption: 10 (but we hunt for 6 of those)
Wagons: Covered wagon, fortune-teller’s wagon, supply wagon x2
Feats: Lucky Caravan, Enhanced Caravan ( + 1 Mob, + 1 Def), Enhanced Caravan ( + 1 Off, + 1 Mor), Enhanced Caravan ( + 1 Mor, + 1 Def), Scavengers, Efficient Consuption, Merchant Mastery
Travelers: 12 + Spivey
Cargo: 28 (currently supply 14, repair materials 2, tradegoods 8)

Optimally? (10 supply, 4 repair, 14 trade for a 2 week trip)

Travelers
Cook (reduce consumption by 2; 5 max, 10 gp): Ameiko0
Driver: (10 gp): Sandru0, Bevelek, Vankor,
Entertainer (+ 1 resolve; 50 gp)
Fortune Teller (roll twice Attack/Security/Resolve 1/week; – 2 checks w/out): Koya0
Guard (+ 1 Offense and Security vs surprise; 100 gp) Masaru0
Guide (+ 1 Security; 50 gp): needs knowledge geography
Healer (long-term care 6 people; 50 gp): Oberon
Hero (+ 4 Attack/Security/Resolve): the PCs
Passenger:
Scout (2 units provisions/day or + 1 Security; 3 max; 100 gp): Shalelu0, Braedo0, Masaru Cheng
Spellcaster (can be entertainer, guard, guide, healer, scout):
Trader (10gp):
Wainwright (5 max; 10 gp): Kade

Sandru's Caravan

Jade Regent: Eastern Promise fellwalker