Jade Regent: Tide of Honor
Barbarian 14 (Invulnerable Rager)
CG Male Human (Country Folk) Invulnerable Rager Barbarian 14
XP 452,534 (635,000)
Rage: 34 rounds/day, -2 AC, +42 HP
HP 179 (14d12)+63
AC 27, Touch 16, Flat-footed 24
[+9 Armor, +1 Jingasa, +3 Dex, +2 Deflection, +2 Natural, +1 Ioun Stone]
Convert 28 HP of damage to non-lethal while raging if reduced below 0 HP [Guarded Life]
Fort 10 while raging, +14 vs. Enchantment Spells)
Invulnerable Rager: Damage +7
Invulnerable Rager: Cold +7 while raging
Celestial Blood: Acid +7 while raging
Melee Falchion +1 (furious, +3 when raging)
Melee Glaive +1
Str 24 (22 + 2 Belt of physical perfection) +7 Bonus
Dex 16 (14 + 2 Belt of physical perfection) +2 Bonus
Con 18 (16 + 2 Belt of physical perfection) +3 Bonus
Int 7 -2 Penalty
Wis 9 -1 Penalty
Cha 7 -2 Penalty
Base Attack Bonus +14/9/4
CMB +21 (BAB + 7 str)
CMD +24 (BAB + 7 str + 3 dex)
3 additional AOO, can attack flat footed
Extra Rage Power – Unexpected Strike
Extra Rage Power – Aroused Anger
Improved Critical (Falchion)
Crit range is doubled with Falchion Sword
+4 to confirm crits
Foe becomes staggered for 1d4+1 rounds. Fort save reduces the duration to 1 round. DC = 24 (10+BAB). Additional hits add to the duration. (Staggered = 1 move OR standard action, no full actions)
-4 to hit, +12 damage
When active, -4 AC, +4 to hit
+ 6 Climb
+ 6 Perception
Acrobatics +1, Acrobatics (Jump) +5, Appraise -2, Bluff -2, Climb +30, Craft (Untrained) -2,
Diplomacy -2, Disguise -2, Escape Artist +1, Fly +1, Heal -1, Intimidate -2, Perception +30, Perform (Untrained) -2,
Ride +1, Sense Motive -1, Stealth +1, Survival -1, Swim +5,
Anatomist: You gain a +1 trait bonus to confirm crits
Bonus Superstitious Rage (6x) – Add 1/3 to bonus from SU rage power
Celestial Blood, Lesser: + 1d6 damage if evil outsider
Celestial Blood: +7 resistance to acid and cold while raging
Celestial Blood, Greater: Once per rage, re-roll one ability, skill, or saving throw
Country Folk (Profession (Gambler)
Extreme Endurance: +4 Fire Resistance
Fast Movement: 40 ft/rd movement
Focused Study: Climb, Perception
Heart of the Fields (Profession (Gambler))
Invulnerability: 1 DR per every 2 levels
Rage: 34 rounds / day
Roused Anger: Enter rage even when fatigued
Unexpected Strike: AOO when a foe enters any square threatened by me, even if it would not normally provoke
Reckless Abandon: While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.
Jingasa of the fortunate soldier: +1 Luck, Convert crit or sneak attack to normal 1/day
Eyes of the Eagle: +5 Percep
Amulet of natural armor +2
Falchion +1 (furious)
Ring of protection +2
Cloak of resistance +3
Belt of physical perfection +2
Boots of speed: Haste 10 rounds/day
Ioun stone, dusty rose prism
Antitoxins – 6
Come and Get Me (Ex)
While raging, as a free action, enemies gain a +4 bonus to hit and damage rolls. Every attack against the barbarian provokes AOO, resolved prior to enemy.
Replace the Skilled racial trait with Heart of the Fields and the Bonus Feat racial trait with Focused Study.
Endure Elements (Fire), +1 Fire Resistance for every 3 levels
Fast Movement (Ex)
Land speed is now 40’
Focused Study (Ex)
1st – Perception +6
8th – Climb + 6
Guarded Life (Ex)
While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage.
If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.
Guarded Life, Greater (Ex)
When using the guarded life rage power, 1 additional hit point of lethal damage per barbarian level is converted to nonlethal damage.
Heart of the Fields (Profession (Gambler)
+6 Gambler and 1/day enter rage while fatigued.
DR equal to 1/2 per level.
33 rounds / day.
+6 morale bonus to Str and Con, +3 morale bonus on Will saves.
-2 penalty to AC
Enter/Exit rage as a free action, though fatigued for 2 rounds per rage round.
Resistance to Acid (Ex)
+ 7 DR vs. Acid
Resistance to Cold (Ex)
+ 7 DR vs. Cold
Roused Anger (Ex)
Enter rage even if fatigued, though after exhausted for 10 minutes per round spent raging.
Unexpected Strike (Ex)
1 / rage, AOO against a foe that moves into any square threatened by you, regardless of whether that movement would normally provoke an attack of opportunity.
Haste (Boots of Speed)
+1 to hit, +1 AC, 1 additional attack, +30’ speed
Ukko is completely hairless, suffering from Alopecia.
He sports a large tattoo of Voltron on his back. He has no idea what it is, or that it is even there.
Ukko has a bad case of gout, and enters rage anytime he stubs his toe. During one legendary flare up, he tripped over a dandelion and punched out a hippogriffen.