x-NPC Sandru Vhiski

Male Human Rogue

Description:

XP 1,200
Male human rogue (swashbuckler) 4 (Advanced Player’s Guide 135)
NG Medium humanoid (human)
Init 6; Senses Perception +7
DEFENSE
AC 19, touch 12, flat-footed 17 (
5 armor, 2 Dex, +2 shield)
hp 29 (4d8
8)
Fort 2, Ref +6, Will +3; +1 vs. fear
Defensive Abilities evasion, uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 scimitar +8 (1d6
4/18–20)
Ranged mwk shortbow +6 (1d6/×3)
Special Attacks sneak attack +2d6
TACTICS
During Combat Sandru stays mobile in combat, using
Acrobatics to avoid attacks of opportunity as he flanks foes
and to prevent enemies from taking full-attack actions on
him. He uses Power Attack in all fights, but does so with a
relatively unique style that makes him seem more graceful
than brutal in nature.
Morale Sandru is stubbornly brave and has a hard time
envisioning his own demise. As a result of this attitude, he
fights to the death.
STATISTICS
Str 16, Dex 14, Con 12, Int 10, Wis 10, Cha 13
Base Atk +3; CMB +6; CMD 18
Feats Improved Initiative, Iron Will, Power Attack, Toughness,
Weapon Focus (scimitar)
Skills Acrobatics +9, Appraise +7, Bluff +8, Craft (carpentry) +7,
Diplomacy +8, Disable Device +8, Handle Animal +5,
Knowledge (history) +4, Perception +7, Profession
(merchant) +7
Languages Common, Varisian
SQ daring*, martial training*, PC gear, rogue talents (combat
trick, weapon training)
Combat Gear potions of cure light wounds (3), potion of cure
moderate wounds; Other Gear +1 chain shirt, +1 buckler, +1
scimitar, mwk shortbow with 20 arrows, belt pouch, bottle of
fine brandy worth 50 gp (4), everburning torch, masterwork
thieves’ tools, trail rations (4 days), wineskin, 76 gp

Bio:

Only a few years from middle age, Sandru Vhiski is a charming man, handsome and irreverent in precisely the ways that could have made him a highly successful Sczarni con artist, even before one takes into account in the fact that his older brother, Jubrayl, is said to be the local Sczarni leader in Sandpoint. The death of their parents during a violent storm, while tragic, was ironically just the thing to save Sandru from life as a Sczarni, for while Jubrayl was old enough at the point to strike out on his own (and thus fell in completely with the Sczarni), Sandru was still a young child. His care fell to Koya Mvashti, a family friend and practically an aunt to the young Sandru. Under her guidance and support, Sandru managed to avoid falling in with the Sczarni, and when he grew of age, he instead sought employment as a caravan guard. For several years, Sandru avoided returning to Sandpoint, but after he lost his job in the caravan business, he joined up with a group of adventurers eager to explore the Mushfens, Churlwood, and the Fogscar Mountains. As fate would have it, another former resident of Sandpoint, Ameiko Kaijitsu, was also a member of the group. Sandru and Ameiko hit it off at once and soon became close friends—though both say they have never been anything more than that. Like Ameiko, Sandru earned a fair amount of money during his short-lived adventuring days, and like Ameiko, he doesn’t talk about the reasons why he abandoned the life. When he retired from adventuring, instead of buying
a tavern, he bought his own caravan, after which he invited Koya to join him on his journeys, knowing she wanted to see more of the world. He’s had a few clashes with his brother in the past few years, and you’ve heard he’s increasingly considering taking on a longer-than normal caravan contract, in part to indulge Koya’s desire to experience a grand journey, and in part to get away from the dangerous influence of his troublemaking older brother and Jubrayl’s Sczarni compatriots.

x-NPC Sandru Vhiski

Jade Regent: Tide of Honor chthncthul