Oberon Longshanks, Heirophant of Desna

CN Tengu Cleric of Desna 14


CN Tengu Cleric of Desna 15
XP: xxxxx

Init +1 Senses Lowlight; Perception + 28
[Perception: Wis + 5 Level + 12 Class Skill + 3 Race + 2 Eyes of the Eagle + 5]

AC 24, touch 12, flat-footed 22 (+ 6 breastplate + 2 magic + 3 shield + 1 Dex + 1 deflection + 1 NA)—>includes Extended Magic Vestment
hp 122 (8 L1 + 78 Levels + 15 Con + 15 Toughness)
Fort + 10(9), Ref + 6(5), Will + 14(9)

Speed 50 ft (Long-strider & mithral armor)
+ 1 Nine-fold Spirit Sword + 14/+ 9/ + 4 (1d8 + 3) AND beak + 4/1d4 + 1 (S)
[+ 11 BAB + 2 STR + 1 Magic]
beak + 12/+ 8 (1d4 + 3)
MW cold iron wakazashi + 13/+ 8 (1d6 + 3, 18-20/x2)

Str 14 Dex 12 Con 12 Int 14 (16) Wis 19 (21) Cha 12 (14)
Base Atk + 11/+ 6/+ 1; CMB + 13; CMD 23
Feats Scribe Scroll, Toughness, Tengu Wings, Tengu Bird Form, Quicken Spell, Bless Equipment, Extra Channel, Improved Align
Traits Friend of the Family (Perc class skill/+ 1), Wisdom In the Flesh (Stealth)
Skills (5/level) Diplomacy + 14, Heal + 10, Knowledge-Religion + 20, Perception + 26, Prof-Cartographer + 20, Stealth + 14 (11), Sense Motive + 15, Survival + 14, Flight + 15
Racial Modifier + 2 Stealth, + 2 Perception
Racial Trait Forestborn (+ 4 Survival, + 2 Linguistics)—replaced Gifted Linguist
Yokai Subtype Survival and Stealth=class skills
Languages Common, Tengu, Goblin, Tian, Bonus Language from Headband-Celestial
Favored Class Bonus Skills

0 level (4): Detect Evil, Create Water, Dancing Lights (Purple Butterflies), Mending
1st level (6 + 1): Bless, Shield of Faith (+ 3), Protection from Evil x2, Endure Elements, Longstrider (domain)
2nd level (5 + 1): Bull Strength x2, Spiritual Weapon x2 (+ 10/1d8+ 3), Locate Object (domain)
3rd level (5 + 1): Dispel Magic, Prayer, Summon Monster III, Magic Circle vs. evil, Fly (Domain)
4th level (5 + 1): Blessing of Fervor, Holy Smite x2 (4d8), Dimension Door (680’) (Domain)
5th level (4 + 1): Flame Strike-9d6, Greater Forbid Action, Breath of Life, Teleport (d)
6th level (3 + 1): Heal, Greater Dispel Magic (Domain)
7th level (2 + 1):
Scrolls: Water Walk (CL 5) bless x4, CLW x6, comprehend languages (CL 3), magic weapon (CL 3), remove disease (CL 3), restoration (CL 7), lesser restoration (CL 5), delay poison (CL 5), neutralize poison (CL 7), surmount affliction (CL 5), Protection from Energy-Communal (CL 7), Invisibility Purge x2 (CL 5), Dimensional Anchor (CL 9), Dismissal (CL 9), Anti-incorporeal Shell (CL 9), Mass Ghost Bane Dirge (CL 14)

Channel: 6d6 7/day (DC 17)

Domain Powers
Travel: Granted Powers: + 10 feet movement
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. (10/day)

Dimensional Hop (Sp): You can teleport up to 10 feet per cleric level per day (110’) as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Liberty’s Blessing (Sp): You touch a willing creature as a standard action, granting it a boon. A creature with this boon can, as a swift action, make a saving throw against a single spell or effect it is suffering from that grants a save. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends. This boon lasts for 1 minute or until successfully used to remove a spell or effect, whichever duration is shorter. (12/day)

Freedom’s Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level (12). Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.

Tengu Wings: Once per day, you can sprout a pair of giant black crow’s wings, granting you a fly speed of 30 feet (average maneuverability). This spell-like ability otherwise functions as beast shape I (though you do not gain any other benefits of that spell) with a caster level equal to your level. (13 minutes/day)
Tengu Bird Form: Once per day, you can take the form of a Large black bird resembling a raven, granting you a fly speed of 60 feet (good maneuverability), a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. This spell-like ability otherwise functions as beast shape II (13 minutes/day)
AC 25 Attack: Beak + 9/1d6 + 6

Carried: The Staff of Journeys
-This walking stick, which still has dark gray bark along its entire length, branches into an ornate fork at its top, decorated with wildflowers and different kinds of leaves. It allows use of the following spells:

  • Detect snares and pits (1 charge)
  • Endure elements (1 charge)
  • Longstrider (1 charge)
  • Pass without trace (1 charge)
  • Freedom of movement (2 charges)

Melee Weapon:
a) Nine-fold Spirit Sword (back scabbard-*scabbard of vigour)
b) MW cold iron wakazashi (hip sheath-samurai style)

Range Weapon: none
Armor: + 2 mithral agile breastplate
Shield: + 1 light steel shield w/light fortification
Head: n/a
Headband: headband of Mental Superiority + 2
Eyes: Eyes of the Eagle/Snow Goggles
Neck: Amulet of Natural Armor + 1
Shoulders: cloak of resistance + 1
Chest: n/a
Body: bandolier (Cure Blindness, Holy water x3, antitoxin, alchemist fire x2)
Belt: Belt of Dexterity + 2

  • left: wrist sheath-spring loaded-wand of Cause Moderate Wounds
  • right: wrist sheath-spring loaded-wand of lesser restoration (50 charges)
    Feet: MW Tool-Stealth (boots)
    Ring 1: + 1 ring of protection
    Ring 2: ring of feather fall
    Clothes: Cold Weather Outfit

Gold armring with freshwater pearls (5 gp)—worn
holy symbol of Desna (worn around neck)
starknife (ceremonial-strapped to belt)

Rod of Extend (Longstrider [18 hours])
ranger’s kit (a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, trail rations-5 days, and a waterskin)
grappling hook & 50’ silk rope (attached to outside)
scroll mats
scroll case x4
healer’s kit
silver mace
MW Tool-Survival (Book)
MW Tool-KS: Religion (Book)
MW Tool-Mapmaking tools
Claws of the Cave Bear—Strapped to the hands, these spiked climbing claws crafted by the Erutaki grant a +2 competence bonus on Climb checks and Acrobatics checks made when using both hands to aid in movement, and allow the wearer to ignore the normal penalties on those skills for slippery or icy surfaces. In addition, up to 3 times per day, the wearer can activate the claws as a swift action to gain the benefits of spider climb for 1 round. The wearer cannot hold anything else in her hands while using claws of the ice bear. If used as a weapon, claws of the ice bear function as spiked gauntlets.
600 gp worth of diamond dust.

Mount: Smelly II (MW yak saddle)

Relationship: Koya (6)—Friendship




Oberon’s parents came to live in Sandpoint when he was an infant. They never spoke of their past, though their son always assumed they fled from something. They eked out a living on a small farm in the hills outside of town. As a young man, and with the help of some locals, Oberon taught himself to hunt and fish, skills which helped his family a great deal.
For as long as he could remember, the Mvashtis had looked after his family. His parents said that Old Niska appeared on their doorstep soon after they settled, and the woman and her daughter helped them through many a hard season. As a child, Oberon sat at Niska’s feet and listened to her tales of the Great Dreamer. She had always claimed that Desna had plans for him. Oberon found himself naturally falling into the worship of the Starsong, initiated by Niska’s daughter, Koya. In Desna’s service, Oberon explored the area around Sandpoint. Though his heart longed to travel further, something kept him close to home, until . . .
One quiet spring night, Oberon heard the call. He felt drawn to the Mvashti home. It was as if the stars themselves were pulling him to Old Niska. When the young tengu arrived, he found the old woman on her deathbed. He was surprised and honored when she asked to speak to him alone. The dying woman told him that soon Koya would go on a great journey across the world, and that he must follow to serve and protect her. Of course the tengu agreed. As he left her, he felt a powerful feeling wash over him. Praise to Desna! He was ready . . .
Oberon was ready to see the world.

Oberon Level 8

Oberon Level 1

Whispering Shrike

Oberon Longshanks, Heirophant of Desna

Jade Regent: Tide of Honor doddwaco