x-NPC Koya Mvashti

Old Female Cleric of Desna


XP 800
Female old human cleric of Desna 4
CG Medium humanoid (human)
Init 0; Senses Perception +4
AC 14, touch 11, flat-footed 14 (
3 armor, 1 deflection)
hp 25 (4d8
Fort +5, Ref +1, Will +8
Speed 40 ft.
Melee mwk starknife +1 (1d4–3/×3)
Ranged mwk starknife +4 (1d4–3/×3)
Special Attacks channel positive energy 7/day (DC 14, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +8)
7/day—bit of luck
Cleric Spells Prepared (CL 4th; concentration +8)
2nd—aidD, augury, lesser restoration, make whole
1st—bless, comprehend languages, longstriderD, obscuring
mist, sanctuary (DC 15)
0 (at will)—create water, detect magic, light, mending
D Domain spell; Domains Luck, Travel
During Combat Koya avoids combat if possible, preferring
instead to cast sanctuary and then move among the
battlefield casting healing magic on her allies. If faced with
a situation where she can’t avoid healing enemies with
her channel energy ability, Koya always chooses to use the
ability anyway if an ally is wounded and she has no other
options. If confronted on her own, she uses sanctuary to aid
in her escape after casting longstrider to increase her speed.
Morale Koya flees from any combat where she has no allies,
but if even one ally remains alive, she remains to try to keep
him alive as long as she can.
Str 5, Dex 10, Con 12, Int 12, Wis 19, Cha 14
Base Atk +3; CMB +0; CMD 11
Feats Brew Potion, Extra Channel, Fortune Teller*

Skills Heal +11, Knowledge (religion) +8, Profession (fortune-
teller) +11, Sense Motive +11, Spellcraft +8

Languages Common, Varisian
SQ agile feet (7/day), PC gear
Combat Gear scrolls of cure moderate wounds (5), scroll
of remove curse, scroll of remove disease, wand of cure
light wounds (28 charges); Other Gear +1 leather armor,
masterwork starknives (2), ring of protection +1, amethyst
ring worth 100 gp, harrow deck, silver holy symbol of
Desna, silver necklace worth 30 gp, 17 gp


Until she passed away from natural causes just a few months ago, Madame Niska Mvashti was the oldest person in Sandpoint. No one quite knows exactly how old the Varisian seer actually was when she died (she was already old when Sandpoint was founded over 40 years ago)— but the fact that her only daughter Koya is herself an old woman is a telling fact. Koya has spent a fair amount of her life traveling Varisia with a number of caravans, serving as a healer when she was younger and more recently as a fortune-teller. For the past several years, she’s been traveling with her adopted son Sandru Vhiski on a regular caravan route that travels between Riddleport, Magnimar, and Korvosa two or three times a year. The caravan spends most of its time relatively close to Sandpoint, though, and that has suited Koya fine, since it gave her more time to care for her aged mother. Since old Niska’s death, however, Koya’s initial mourning has transitioned into a sort of morose melancholy. A life-long worshiper of Desna, she has come to realize that while she has traveled extensively through the Varisian lowlands, she’s never been beyond the region’s borders. Tales of other Desnan explorers have long delighted Koya—even her own mother reputedly took part in several extensive caravans that traveled north to the Lands of the Linnorm Kings and even as far as Qadira. Koya’s having something of a late-life crisis as a result—a growing sense of disappointment that she’s never made a long caravan trek. With her mother dead, Koya has little reason to stay in Varisia, and she’s been pressuring Sandru to take a long journey soon: “The sooner the better, ’cause I won’t be around for long!” Koya’s in remarkably good shape, physically, for a woman well over 60 years of age—obviously, longevity runs in her family—but with each year that passes, the chance of her having the chance to experience a truly epic journey like the ones in her favorite stories grows slimmer.

x-NPC Koya Mvashti

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