Elysia

CG Evoker Wizard 11, Sorcerer 1

Description:

Elysia CG Female Human Evoker 11 / Sorcerer 1

DEFENSE

Init 5
AC 19, touch 16, flat-footed 16 (*Bracers of Armor +3, 
3 Dex, +2 deflection, +1 misc, )
HP 70 (11d6) + (1d6) + 36
Fort +9, Ref +9, Will +12

OFFENSE

Speed 20 ft.
Levitate (at will)

PREPARED SPELLS

Wizard (CL 11th):
6th – fireball [intensified spell, empower spell] (DC 22) , globe of invulnerability , *lightning bolt [intensified spell, empower spell] (DC 22)
5th – fire snake (DC 24) , lightning arc (DC 24) , teleport , *wall of force
4th – dimension door , fireball [intensified spell] (DC 22) , globe of invulnerability (lesser) , ice storm , invisibility (greater) (DC 22) , *lightning bolt [intensified spell] (DC 22)
3rd – dispel magic (2) , fireball (2) (DC 22) , lightning bolt (2) (DC 22) , mad monkeys
2nd – invisibility (2) (DC 20) , mirror image (2) (DC ) , resist energy (2) (DC 20) , *scorching ray
1st – magic missile (4) , protection from evil (2) (DC 19) , *shocking grasp
0th – arcane mark , mage hand , light , *dancing lights

STATISTICS

Str 7, Dex 16, Con 16, Int 27, Wis 11, Cha 7 Base Attack +5; CMB +3; CMD 19

Feats: Craft Wand, Craft Wondrous Item, Elemental Spell (Acid), Empower Spell, Eschew Materials, Spell Penetration, Greater Spell Penetration, Intensified Spell, Quicken Spell, Scribe Scroll, Spell Focus (Evocation)

Skills: Craft (Untrained) +8, Fly +3, Knowledge (Arcana) +23, Knowledge (Dungeoneering) +23, Knowledge (Geography) +15, Knowledge (History) +22, Knowledge (Local) +15, Knowledge (Nature) +23, Knowledge (Nobility) +15, Knowledge (Planes) +23, Knowledge (Religion) +23, Perception +15, Spellcraft +23, Use Magic Device +13

Languages: Auran, Common, Daemon, Draconic, Elven, Read Lips, Samsaran, Strix, Undercommon

SPECIAL ABILITIES

Arcane Bond (Su) [Amulet of Spell Mastery]
Bonded Object: A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared.
Arcane School: Evocation
Opposition Schools: Divination, Necromancy

Bloodline Arcana: Electricity spells deal +1 point of damage per die rolled.

Claws (Su) You can grow claws as a free action, two claw attacks as a full attack action 1 rounds per day.
Bronze Draconic Bloodline

TRAITS
Reactionary: +2 Initiative
Hedge Magician: %5 discount on crafting magic items

INVENTORY
[Wealth]
Gold: 960

[Head]
Amulet of Spell Mastery (Bonded Object)
Headband of Vast Intelligence +4
Spectacles of Understanding

[Hands]
Ring of Sustenance
Bracers of Armor +3
Ring of Protection +2

[Torso]
Belt of Physical Might (DEX/CON) +2
Cloak of Resistance +3
Shocking Robe

[Legs]
Boots of Levitation

[Slotless]
Handy Haversack
Dusty Rose Prism Ioun Stone
Bag of Holding (Type I)

Scrolls: Remove Blindness, Remove Curse (Arcane), Remove Curse (Divine), Remove Paralysis, Mirror Image, Knock

Wands: Mage Armor, Magic Missle, Cure Moderate Wounds, Detect Secret Doors, Expeditious Retreat

Bio:

Elysia

Jade Regent: Tide of Honor flyshuffle