x-NPC Ameiko Kaijitsu

female human bard


XP 1,200
Female human aristocrat 1/bard 3/rogue (rake) 1 (Advanced
Player’s Guide 134)
CG Medium humanoid (human)
Init 2; Senses Perception +7
AC 17, touch 14, flat-footed 14 (
3 armor, 1 deflection, +2 Dex,
+1 dodge)
hp 26 (5d8

Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-
dependent, and sonic

Speed 30 ft.
Melee 1 mithral rapier +5 (1d62/18–20)
Ranged dagger 4 (1d41/19–20)
Special Attacks bardic performance 12 rounds/day
(countersong, distraction, fascinate, inspire competence 2,
inspire courage +1), bravado’s blade*, sneak attack +1d6
Bard Spells Known (CL 3rd; concentration +7)
1st (4/day)—charm person (DC 15), cure light wounds, feather
step*, unseen servant
0 (at will)—detect magic, light, mage hand, prestidigitation,
summon instrument, unwitting ally* (DC 14)
Before Combat Ameiko casts unseen servant every morning.
During Combat When able to strike first in a combat, Ameiko
uses bravado’s blade to intimidate foes instead of dealing
sneak attack damage. Ameiko begins combat by activating
her bardic performance. She always uses Arcane Strike in
battle (these bonuses are included in her stats above).
Morale Ameiko is loyal to her friends, and never abandons an
ally in combat. Alone, her bravery isn’t as great. When she
is faced with a dangerous foe and has no allies in peril, she
prefers to flee if reduced below 15 hit points.
Str 10, Dex 14, Con 13, Int 12, Wis 8, Cha 18
Base Atk +2; CMB +2; CMD 16
Feats Arcane Strike, Dodge, Iron Will, Weapon Finesse
Skills Acrobatics +10, Bluff +12, Diplomacy +12, Intimidate +12,
Knowledge (arcana) +6, Knowledge (local) +8, Knowledge
(nobility) +6, Knowledge (religion) +6, Perception +7,
Perform (sing) +12, Perform (string) +12 (
14 with mwk
samisen), Profession (tavern keeper) +4, Spellcraft +9,
Stealth +10
Languages Common, Tien, Varisian
SQ bardic knowledge +1, PC gear, versatile performance (string)
Combat Gear potion of remove disease, wand of cure moderate
wounds (25 charges), wand of identify (40 charges); Other
Gear +1 leather armor, +1 mithral rapier, daggers (3), ring of
protection +1, belt pouch, gold signet ring worth 100 gp,
masterwork samisen, silver holy symbol of Shelyn, spell
component pouch, 18 pp, 3 gp


Ameiko is a beautiful but somewhat irreverent woman of Tian descent who runs Sandpoint’s Rusty Dragon tavern and happens to be a member of one of Sandpoint’s founding families. Her parents and older siblings have met unfortunate ends over the past several years, leaving the young woman as the sole remaining Kaijitsu in town. Ameiko may be among the town’s nobility, but she’s never really cared for the aristocracy—she’s always had an urge to explore, and loves hearing stories of adventures and daring deeds. She even spent a year or so as an adventurer herself, along with her friend Sandru Vhiski. Her short adventuring career earned her enough money to buy the Rusty Dragon outright, and she now serves as its sole proprietor in her “retirement.” You get the feeling, though, that abandoning the adventuring life wasn’t entirely her choice—certainly she doesn’t talk much about what happened on her last adventure, or what happened to the others in her group. And although she has a lot of friends and admirers in town, Ameiko has never accepted anyone as anything more than a friend; she dodges personal questions and diplomatically avoids proposals of romance, much to the frustration of several eager suitors here in Sandpoint. She’s a talented singer and samisen player, and if she wanted to, Ameiko could certainly lead a comfortable life here in Sandpoint. You know her fairly well, however, well enough to know that she is growing increasingly bored and impatient with having nothing more to look forward to than a “safe life” in a “safe town.” If the chance to go on an epic voyage or other grand adventure ever presents itself, you’re convinced that Ameiko would sell the Rusty Dragon and set out once more to seek her fortune in a heartbeat.

x-NPC Ameiko Kaijitsu

Jade Regent: Tide of Honor chthncthul