Jade Regent: Tide of Honor
As the Jade Regent Adventure Path progresses, you can
build relationships with all four of the NPCs mentioned in
this document—Ameiko Kaijitsu, Koya Mvashti, Sandru
Vhiski, and Shalelu Andosana (and with additional NPCs
you’ll meet later on, during the course of the campaign).
Building a relationship between your PC and one of these
NPCs can eventually grant you unique advantages and
boons—whether your relationship is of a confrontational
or friendly nature.
A relationship with an NPC can be friendly or
competitive—you get to choose which kind you wish to
pursue. Some in-game events can spontaneously change
a relationship from friendly to competitive, or vice
versa—if you want to deliberately change a relationship
from friendly to competitive on your own, you can do so
by reducing your Relationship Score by half.
When you first meet a significant NPC, the GM will
inform you that you can build a relationship with that
NPC. If you’re interested in building a relationship with
that NPC, record the NPC’s name on your character sheet,
followed by the current Relationship Score you have with
that NPC, and whether your relationship is friendly
or competitive. Your initial Relationship Score with a
significant NPC is equal to your Charisma modifier (this
can be a negative number), but you will have the chance to
increase that score as the campaign progresses.
You can increase your Relationship Score with an NPC in
the following five ways.
1) Charisma: Since your base Relationship Score with
any NPC is equal to your Charisma modifier, when
your Charisma score changes permanently, your total
Relationship Score with NPCs changes as appropriate.
Short-term changes, such as from ability damage, ability
drain, or bonuses from spells like eagle’s splendor, do not
alter Relationship Scores.
2) Campaign Trait: You gain a one-time +4 bonus to
your Relationship Score with the NPC associated with
your Campaign Trait.
3) Companionship: Every time you gain an experience
level, you may increase your Relationship Score with one
significant NPC still active in the campaign by 1 point.
4) Gifts and Insults: A special gift can increase a
friendly Relationship Score with an NPC, while a perfectly
crafted insult can increase a competitive Relationship
Score. Gifts and insults can’t be just anything—each
significant NPC has three categories of gifts and three
categories of insults that work particularly well with
that NPC. You’ll need to learn what most of these are by
observing the NPC in play, but the GM will inform you
of one gift or insult category for the NPC associated with
your Campaign Trait once the campaign begins. You can
give a gift or an insult to an NPC once per character level—
when you think that you have the right kind of gift (be
it an item you found, built, or purchased; in most cases,
the cost of the item is irrelevant as long as it’s an honest
gift) or have composed the right insult, simply inform
the GM of what you intend to do, then make a Diplomacy
check (for gifts) or an Intimidate check (for insults). If
you roleplay the gift or insult’s delivery particularly well,
the GM might award you a +4 bonus on this check, at
his discretion. Likewise, if you roleplay the interaction
poorly, or if you time things badly enough (attempting to
give a gift in the middle of combat, for example), the GM
could inf lict a –4 penalty on the check. The DC for this
check is equal to your current Relationship Score with
the NPC. If you succeed at the check, your Relationship
Score with that NPC increases by 1 point. If you exceed
the DC by 10 or more, your Relationship Score increases
by 2 points instead.
Giving a gift to a competitor actually reduces your
Relationship Score, as does insulting a friend. You must
still make the appropriate skill check (Diplomacy or
Intimidate); a success reduces your Relationship Score by
1 or 2 points, as above.
5) Special Events: Certain events in the Jade Regent
Adventure Path can alter your Relationship Score
with some NPCs—the GM will inform you of these
adjustments if and when they occur.
As your Relationship Scores with NPCs increase, your
Relationship Level with an NPC increases as well, as
Relationship Score Relationship Level
5 or less Association
31 or more D_evotion/Enmity_
Association: You and the NPC know each other, but not
well enough to have formed a significant opinion about
Friendship/Competition: You are a good friend or
known competitor of the NPC. The first time you reach
this Relationship Level with an NPC, you gain 400 XP.
Whenever you gain this Relationship Level with another
NPC for the first time, you gain 200 XP.
Fellowship/Rivalry: You have strong ties to the NPC,
either through deep mutual respect and admiration or
through a strong sense of competition and conflict. As
long as the other NPC is alive, you gain a +1 morale bonus
on all Charisma-based skill checks. The first time you
reach this Relationship Level with an NPC, you gain
1,200 XP. Whenever you gain this Relationship Level with
another NPC for the first time, you gain 600 XP.
Devotion/Enmity: You and the NPC are devoted to
each another, or are actively opposed to one another.
If you reach this Relationship Level with the NPC
associated with your Campaign Trait, the trait bonus
granted to you from your Campaign Trait doubles.
The first time you reach this Relationship Level with
an NPC, you gain 3,200 XP. Whenever you gain this
Relationship Level with another NPC for the first time,
you gain 1,600 XP. In addition, your relationship with
the NPC is strong enough to grand you a boon, whether
your relationship is friendly or competitive. The nature
of this boon differs for each NPC—your GM will inform
you what kind of boon you earn at this stage. The effects
of this boon last for as long as the NPC is alive and active
in the campaign.
You cannot gain XP bonuses from an individual NPC
more than once (such as if you decrease your Relationship
Level with an NPC and bring it back up).