Campaign Traits

One of your two chosen Traits must be one of the campaign traits from this page. Each of the following traits lists one to four of the significant NPCs presented on the character page. When you pick your Campaign trait, you also need to pick which of the associated NPCs your trait links you to.

Best Friend: You are best friends with one of the NPCs;
you’ve grown up together, and while your friend has
had a much more exciting life than you so far, you hope
one day to follow in your friend’s footsteps and see the
world—or perhaps even become an adventurer yourself.
You’ve picked up a lot from your friend, but particularly
his or her skill in interacting with others. If Ameiko is
your best friend, you gain a +2 trait bonus on Diplomacy
checks. If Sandru is your best friend, you gain a +2 trait
bonus on Bluff checks. Whichever skill you gain a trait
bonus on, that skill is always considered a class skill for
you. In addition, in situations where your best friend is
in danger, you gain a +1 trait bonus on all attack rolls
against foes that threaten your friend. NPC Choices:
Ameiko, Sandru.

Caravan Guard: You recently hired on to Sandru’s
caravan to serve as a guard, but the job, while it paid well,
gave you little chance to scratch the adventuring itch, since
the caravan never really ventured into dangerous territory.
You understand why Sandru avoided the more dangerous
routes, of course, but that didn’t help assuage your urge
to seek adventure. You’ve just told Sandru that you’re
quitting the job in order to try your hand at adventuring—
he seemed to understand, and even gave you some good
tips on how best to survive potential challenges. You gain
a +1 trait bonus on Survival checks, and Survival becomes
a class skill for you. NPC Choices: Sandru.

Childhood Crush: You’ve never had the guts to act on it,
but for as long as you can remember, you’ve had a crush
on one of the NPCs. Someday, maybe you’ll be able to earn
the NPC’s love, but for now, you’re content to spend time
in the NPC’s proximity, or even to do things for the NPC
that might earn you a word of thanks or a smile. Once per
day, you may attempt to earn a kind word or a smile from
the NPC whom you have a crush on by making a DC 15
Charisma check. If you’re successful, the elation and joy
at the attention gives you a +1 trait bonus on all saving
throws for the remainder of the day. If you’re ever lucky
enough to win the NPC’s love, this +1 trait bonus on saving
throws applies at all times, as long as your relationship
remains active. Note that gender isn’t an issue in the case
of these three NPCs. Unless your GM says otherwise, all
three of these NPCs are considered to be bisexual as far
as this trait’s implications are concerned. Note that if
you take this trait, you’ll likely want to coordinate NPC
choices with any other player who chooses this trait as
well, since choosing the same NPC could cause unwanted
party strife. Of course… if that’s what you and the other
player are looking for, go for it! In addition, you gain a +1
trait bonus on all attack rolls against foes that threaten
your crush. NPC Choices: Ameiko, Sandru, Shalelu.

Foster Child: Koya Mvashti might be old enough
to be your grandmother, but to you, she’s always been
your mom. Ever since your parents passed away, Koya’s
been taking care of you as if she were your mother. You
never really figured out why Koya took you into her care,
but you do know she’s done this before—most recently
with Sandru Vhiski, whom you think of as your brother.
Growing up, Koya made sure that you had the best
education possible, particularly in one particular topic.
Choose any Knowledge skill—you gain a +2 bonus on
skill checks with that Knowledge skill, and it becomes a
class skill for you. In addition, you gain a +1 trait bonus
on all attack rolls against foes that threaten your adoptive
mother. NPC Choices: Koya.

Friend of the Family: Your family has been close friends
with the Mvashtis for as long as you’ve been alive. Old
Niska Mvashti’s recent death wasn’t all that unexpected—
she must have been over a hundred years old, as far as
you know—but it was a sobering moment nonetheless.
What no one else in your family knows, though, is that
in the weeks before her death, Niska must have known
that her days were numbered, because she called you to
her house one day and made you make a promise: If her
daughter Koya ever went on a long trip, you would go with
her to ensure her safety. Although the chances of Koya
going on a long trip seem remote (she must be at least
60 years old, after all), you’ve made a promise to Niska to
accompany her daughter if such an event comes to pass.
Ever since you made this promise, you’ve felt a strange
sense of destiny looming in your future—you might even
think that Niska is now watching over your shoulder, just
as she asked you to watch over her daughter. As a result of
this eerie sense of being watched over, you’ve been able to
react to dangerous situations more quickly than ever. As
long as Koya remains alive, you gain a +1 trait bonus on
Perception checks, and Perception becomes a class skill
for you. In addition, you gain a +1 trait bonus on all attack
rolls against foes that threaten Koya. NPC Choices: Koya.

Hero Worship: Everyone in town seems to admire
Ameiko and Shalelu—they’re heroes, after all, and played
key roles in the recent troubles that plagued Sandpoint.
You, though, take this admiration to a new level—you
practically worship one of these two. This could be
because you saw one of them perform a particularly
impressive act of bravery at some point in the past, or
maybe they just happened to give you the exact right
words of encouragement or a kind gift at some point a
few years ago when you were young and impressionable.
In any case, you’ve done your best to emulate your hero’s
talents at spellcasting or combat. If your hero is Ameiko,
you gain a +2 bonus on concentration checks. If your hero
is Shalelu, you gain a +1 bonus to your AC against attacks
of opportunity. In addition, you gain a +1 trait bonus on
all attack rolls against foes that threaten your hero. NPC
Choices: Ameiko, Shalelu.

Rescued: At some point in the past, you had a
terrifyingly close brush with death. Maybe a goblin
nearly killed you during an attack on the town, or perhaps
a building struck by a giant’s boulder collapsed around
you. Whatever the peril was, you would have certainly
died if not for the swift actions of Koya or Shalelu, who
intervened just in time to save your life. You’ve never
forgotten this, and remain fiercely loyal to the NPC who
saved you. Perhaps even more importantly, the method
in which she saved you seems to have had an impact on
your own skills. If Koya saved you, she did so by casting a
healing spell on you just before you died, and as a result
you gain a +2 trait bonus whenever you use cure spells to
heal damage. If it was Shalelu who saved you, she did so
by pulling you to safety while simultaneously defeating
the peril that almost did you in, and as a result, you gain
a +1 trait bonus on Acrobatics checks and Acrobatics is a
class skill for you. In addition, you gain a +1 trait bonus
on all attack rolls against foes that threaten your savior.
NPC Choices: Koya, Shalelu.

Student Survivalist: Although she is seen as something
of a mystery to most of Sandpoint’s citizens, Shalelu has
never really seemed all that mysterious to you. Of course,
that’s probably because she helped raise you. You have
never quite figured out why Shalelu decided to treat you
as a younger sibling, but you certainly appreciated it—
and you eagerly absorbed all of the survivalist tricks that
she showed you over the years. As a result, you gain a +2
trait bonus on all Survival checks, and Survival is a class
skill for you. In addition, you gain a +1 trait bonus on all
attack rolls against foes that threaten your mentor. NPC
Choices: Shalelu.

Younger Sibling: You’ve lived your whole life in the
shadow of your older sibling, a person who seems to
have the adventure-filled lifestyle you’ve always wanted
for yourself. While your sibling always took care of
you, he or she never supported your desire to become
an adventurer—your sibling never explained why, only
saying, “Adventuring can cause a lot of pain just as
easily as it can bring success and riches.” As a younger
sibling to one of Sandpoint’s more inf luential citizens,
you share some of that NPC’s innate talent and skill at
adventuring. If you’re Ameiko’s younger sibling, your
ferocious independence and self-confidence give you a
+1 trait bonus on Will saving throws. If you’re Sandru’s
younger sibling, your hearty constitution gives you a
+1 trait bonus on all Fortitude saving throws. If you’re
Shalelu’s younger sibling, your quick ref lexes give you a
+1 trait bonus on all Ref lex saving throws. Note: Although
you’re a younger sibling of an established NPC, this
doesn’t necessarily lock you in to being the same race
as that NPC—if you’re a different race or ethnicity than
the NPC you choose as your older sister or brother, you
were adopted into the family by your parents. In addition,
you gain a +1 trait bonus on all attack rolls against foes
that threaten your older sibling. NPC Choices: Ameiko,
Sandru, Shalelu.

Campaign Traits

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